- Cached Software Rendering (2020), by @rxi.
- A trip through the Graphics Pipeline (2011), by @rygorous
- A GPU Approach to Path Finding, by Chris Wellons
- SDF Distance functions in shaders
- Amazing computer graphics articles
- How does dithering works in Return of the Obra Dinn
- Ditherpunk, monochrome image dithering
- Scanline edge-flag algorithm for antialiasing
- The elusive frame timing
- How to make your game run at 60fps (Tyler Glaiel)
- Fix Your Timestep!
- Explanation of VoxelSpace rendering